- 20 Apr, 2018 2 commits
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Severin Lemaignan authored
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Severin Lemaignan authored
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- 19 Apr, 2018 8 commits
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Severin Lemaignan authored
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Severin Lemaignan authored
Essentially, when preparing the OpenGL textures from the ROS stream via OpenCV, the first texture is correctly loaded with glTexImage2D, but the second call (for the other eye) always ends up with a segfault -- except if the exact same OpenCV image is re-used
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Severin Lemaignan authored
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Severin Lemaignan authored
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Severin Lemaignan authored
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Severin Lemaignan authored
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Severin Lemaignan authored
Only one eye, and incomplete image, though
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Severin Lemaignan authored
Compiles but does not work yet
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- 04 Nov, 2016 2 commits
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Séverin Lemaignan authored
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Séverin Lemaignan authored
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