- 01 Apr, 2019 1 commit
-
-
Chanelle Lee authored
Added querying so starts and stops automatically and efficiently with no wasted time. Have also redone testParams using new experimental model
-
- 28 Mar, 2019 4 commits
-
-
Chanelle Lee authored
-
Chanelle Lee authored
-
Chanelle Lee authored
-
Chanelle Lee authored
-
- 26 Mar, 2019 1 commit
-
-
Chanelle Lee authored
-
- 25 Mar, 2019 1 commit
-
-
Chanelle Lee authored
-
- 11 Mar, 2019 2 commits
-
-
Chanelle Lee authored
-
Chanelle Lee authored
Added todo notes and also added exception capture for the unicode error as can't quite figure out what's causing it.
-
- 08 Mar, 2019 3 commits
-
-
Chanelle Lee authored
Made a few changes to the plotting of the performance values. Need to wait for all simulations to get a good idea of what is going to work.
-
Chanelle Lee authored
Made some logging changes on dEesktop but forgot to pull laptop changes
-
Chanelle Lee authored
-
- 07 Mar, 2019 2 commits
-
-
Chanelle Lee authored
-
Chanelle Lee authored
-
- 06 Mar, 2019 4 commits
-
-
Chanelle Lee authored
Working on the analysis notebook at UoB and simulation remotely at BRL
-
Chanelle Lee authored
-
Chanelle Lee authored
-
Chanelle Lee authored
-
- 05 Mar, 2019 1 commit
-
-
Chanelle Lee authored
-
- 04 Mar, 2019 4 commits
-
-
Chanelle Lee authored
-
Chanelle Lee authored
-
Chanelle Lee authored
-
Chanelle Lee authored
-
- 01 Mar, 2019 1 commit
-
-
Chanelle Lee authored
-
- 28 Feb, 2019 2 commits
-
-
Chanelle Lee authored
Forgot to merge branch on desktop end, so merging that CleanUp branch now.
-
Chanelle Lee authored
Managed to fix sort pooling communications and lightReadings. Need to think about how to add ctrl-c capture, rethink pooling finish and logging extraction
-
- 27 Feb, 2019 3 commits
-
-
Chanelle Lee authored
Simulation working well - with new obstacle avoidance and movement. Also explicit handling of the light sensors has been added to reduce time delay. Now working in real time with five agents in the ODE physics engine
-
Chanelle Lee authored
-
Chanelle Lee authored
-
- 26 Feb, 2019 1 commit
-
-
Chanelle Lee authored
-
- 25 Feb, 2019 1 commit
-
-
Chanelle Lee authored
Sorted out the epuck movement to a target location. Now just need to rethink the structure of the controller with when the movement happens in mind.
-
- 20 Feb, 2019 1 commit
-
-
Chanelle Lee authored
-
- 19 Feb, 2019 1 commit
-
-
Chanelle Lee authored
Making changes to the movement to make simpler like in the real robots. Everything runs but there is a bug which is stopping the agent from moving anywhere.
-
- 15 Feb, 2019 2 commits
-
-
Chanelle Lee authored
Currently broken the avoidance - trying to migrate the movement and avoidance from the real epucks over as it's less complicated and smoother
-
Chanelle Lee authored
-
- 11 Jan, 2019 1 commit
-
-
Chanelle Lee authored
No errors been thrown initially but still need to check whether managing to run a full simulation. Have seen no evidence of pooling or messaging yet.
-
- 10 Jan, 2019 4 commits
-
-
Chanelle Lee authored
-
Chanelle Lee authored
-
Chanelle Lee authored
-
Chanelle Lee authored
-